Jeffrey Qua
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Example Frame
Sarphatistraat
Role
graphic design
photography
physical modelling
3d model texturing
3d model lighting
texture design
Tools
knife and glue
illustrator
cinema 4d
Links

Sarphatistraat was a precedent study on an existing building to understand its architecture and spatial design through the process of researching the architect's methodology and by creating physical and digital mockups

This project was a study on architect Steven Holl's building for Het Oosten's company offices in Amsterdam. An absolutely interesting building as it embodies many of Holl's signature concepts such as phenomenology, sensed mass/perceived gravity, tactility, materiality, porosity, and parallax.

Our team of 6 had to create multiple models of the building. Two of these models were physical mockups, the first was a rough mass model created in cardboard, while our second model was the more refined finish model using millboard.

Finish Model
over 400 man hours; over 300,000 holes; 13 days of non-stop production hell
The process of creating our second model is a triumph in itself as we ran into a variety of problems involving the different tasks of crafting our masterpiece:
-vector illustrations for the porous walls (using a laser cutter)
-the laser cutting itself had many difficulties such as production problems(ie, stalling, structural problems, inconsistent cutting)
-the amount of time it took to laser cut
-the amount of time and patience to poke the majority of the holes out by hand
-having to re-produce walls that were not of good enough quality wasted well over 6 hours of work time (for each failed print - mind you, our model had double sided walls)